using UnityEngine;
using UnityEngine.UI;

public class ButtonWithIcon : MonoBehaviour
{
	[SerializeField]
	private GameObject activeIcon;

	public Button btn;

	private void Start()
	{
		if (!btn)
		{
			btn = GetComponent<Button>();
		}
	}

	public void ShowActiveIcon()
	{
	}

	public void HideActiveIcon()
	{
	}
}
